Note: I am not attacking anyone who uses these kits and this should be taken as an opinion. I do not think of anyone differently if they use specific kits that I deem as overpowered. Hopefully, my suggestions are taken into account if there is a possible rebalancing of any kit.
Spoiler: Tier ListShow

Spoiler: S TierShow
The S Tier (OP Tier) consists of the following kit(s): Ninja. These kits are completely overpowered and need a heavy nerf.
Ninja has become extraordinarily overwhelming for players to deal with in the past couple of years due to the skill gap inevitably increasing. Ninja is undoubtedly the best kit in the game. It offers high mobility with no drawbacks. Once a player has reached the point of mastery on Ninja, the player can dominate. No other kit offers this to the extreme that Ninja does. I believe a heavy nerf may increase new player retention since new players find it tough aiming at players flying through the air and zipping across the map. It will also decrease the skill gap in a stable way. A decrease of potential movement or a cooldown on the use of hooks could bring Ninja to a balanced state.
Ninja has become extraordinarily overwhelming for players to deal with in the past couple of years due to the skill gap inevitably increasing. Ninja is undoubtedly the best kit in the game. It offers high mobility with no drawbacks. Once a player has reached the point of mastery on Ninja, the player can dominate. No other kit offers this to the extreme that Ninja does. I believe a heavy nerf may increase new player retention since new players find it tough aiming at players flying through the air and zipping across the map. It will also decrease the skill gap in a stable way. A decrease of potential movement or a cooldown on the use of hooks could bring Ninja to a balanced state.
Spoiler: A TierShow
The A Tier (Slightly OP Tier) consists of the following kit(s): Ricochet and Frosty. These kits are slightly overpowered and need a minor nerf.
Ricochet is able to make the player's snowballs travel further than any other player's snowballs (assuming they are not using Ricochet). If ricochet is used by a player with high cps and good aim, they are almost unkillable. This kit excels at outplays which I love to see; however, most of the time this kit just offers players better accuracy. This kit would be tough to nerf without making it obsolete. I believe a decrease in speed when the snowballs bounce may help matters.
Frosty is a very underrated kit. The radius on this kit is forgiving of poor aim for what it is able to achieve, a complete halt of movement. As powerful as this kit is, it should not have the radius it has. Not to mention that this kit can be used through walls and floors. No player can counter this kit once they become stuck inside the ice block. A simple decrease in time affected or a decrease in radius may balance this kit.
Ricochet is able to make the player's snowballs travel further than any other player's snowballs (assuming they are not using Ricochet). If ricochet is used by a player with high cps and good aim, they are almost unkillable. This kit excels at outplays which I love to see; however, most of the time this kit just offers players better accuracy. This kit would be tough to nerf without making it obsolete. I believe a decrease in speed when the snowballs bounce may help matters.
Frosty is a very underrated kit. The radius on this kit is forgiving of poor aim for what it is able to achieve, a complete halt of movement. As powerful as this kit is, it should not have the radius it has. Not to mention that this kit can be used through walls and floors. No player can counter this kit once they become stuck inside the ice block. A simple decrease in time affected or a decrease in radius may balance this kit.
Spoiler: B TierShow
The B Tier (Balanced Tier) consists of the following kit(s): Spider, Sniper, and Magneto. These kits are perfect.
Spider is a well rounded kit. It provides vertical mobility along with a defensive and offensive aspect. The Spider Climb allows players to get to better positioning with the danger of being shot while the Web Bombs allow pathways to be blocked and players to become trapped. In my opinion, this is the most fun kit in the game. With strategy, it allows players to outplay others.
Sniper is a great ranged kit. This kit is impossible to play without decent aim, and that is what makes it so balanced. It requires skill from the player in order to be used properly.
Magneto can easily be countered; however, it can easily be a great defensive and offensive tool. Magneto allows safe reloading with an offensive aspect. Magneto is especially balanced since it requires the fault of opposing players. If the opposing player recognizes when Magneto stops, then it is countered. One issue I have with the kit is the killstreaks. The killstreaks are in need of an update. In fact, the killstreaks make the kit worse.
Spider is a well rounded kit. It provides vertical mobility along with a defensive and offensive aspect. The Spider Climb allows players to get to better positioning with the danger of being shot while the Web Bombs allow pathways to be blocked and players to become trapped. In my opinion, this is the most fun kit in the game. With strategy, it allows players to outplay others.
Sniper is a great ranged kit. This kit is impossible to play without decent aim, and that is what makes it so balanced. It requires skill from the player in order to be used properly.
Magneto can easily be countered; however, it can easily be a great defensive and offensive tool. Magneto allows safe reloading with an offensive aspect. Magneto is especially balanced since it requires the fault of opposing players. If the opposing player recognizes when Magneto stops, then it is countered. One issue I have with the kit is the killstreaks. The killstreaks are in need of an update. In fact, the killstreaks make the kit worse.
Spoiler: C TierShow
The C Tier (-Balanced Tier) consists of the following kit(s): Flash, Graviteer, Vortex, and Shotty. These kits may need a tiny buff or a quality of life change.
Flash has always been a top pick for players. The ease of use contributes toward the popularity of this kit. The speed offers greater ability of dodging incoming snowballs. However, this kit has a slight flaw. Once a player surpasses the 7 killstreak, the kit is useless besides the speed it gives while reloading (which is not too much to brag about). I believe permanent speed should be given to the player when they surpass the 7 killstreak. I also believe that the player should be given back their remaining speed after the 3 killsteak and 5 killstreak.
Graviteer would be an exceptional kit. I will get straight to the point; if the pads could be placed on tall grass, flowers, stairs, slabs, leaves, and glass, it would be a great kit.
Vortex has been untouched by the majority of players. I believe this kit should remain at the state at which it is at since it basically confirms any kill. I am concerned a buff may make this kit too powerful.
Shotty is great once it reaches the 5 killstreak. The default shotty at 0 kills is not very useful . At 0-4 kills, it is just a tool used when reloading. However, once it reaches the 5 killstreak, this kit has amazing potential. I believe shotty should start at the 3 killstreak.
Flash has always been a top pick for players. The ease of use contributes toward the popularity of this kit. The speed offers greater ability of dodging incoming snowballs. However, this kit has a slight flaw. Once a player surpasses the 7 killstreak, the kit is useless besides the speed it gives while reloading (which is not too much to brag about). I believe permanent speed should be given to the player when they surpass the 7 killstreak. I also believe that the player should be given back their remaining speed after the 3 killsteak and 5 killstreak.
Graviteer would be an exceptional kit. I will get straight to the point; if the pads could be placed on tall grass, flowers, stairs, slabs, leaves, and glass, it would be a great kit.
Vortex has been untouched by the majority of players. I believe this kit should remain at the state at which it is at since it basically confirms any kill. I am concerned a buff may make this kit too powerful.
Shotty is great once it reaches the 5 killstreak. The default shotty at 0 kills is not very useful . At 0-4 kills, it is just a tool used when reloading. However, once it reaches the 5 killstreak, this kit has amazing potential. I believe shotty should start at the 3 killstreak.
Spoiler: D TierShow
The D Tier (Slightly Underpowered Tier) consists of the following kit(s): Protection, Commando, and Magician. These kits may need a buff.
Protection is a helpful kit against players with lower cps. However, players with higher cps can shred through the protection. This kit should really just stay where it is at assuming the purpose of the kit is to aid new players.
Commando is a relatively simple kit with the sole purpose of lower reload time. The 3 second reload time it provides is a little underwhelming. I believe it should start with the 3 second reload time, and change the 3 killstreak to a 2 second reload time. The 3 killstreak on commando is not beneficial most of the time anyway.
Magician is a very fun kit to mess around with. Magician is really just a bootleg Frosty though. There is no reason to pick Magician over similar kits such as Frosty or Spider. I believe a cool and unique buff to Magician is having different available spells. For example, players could change the pig spell to a blindness spell . A fun buff like this would undoubtedly increase the pickrate for Magician.
Protection is a helpful kit against players with lower cps. However, players with higher cps can shred through the protection. This kit should really just stay where it is at assuming the purpose of the kit is to aid new players.
Commando is a relatively simple kit with the sole purpose of lower reload time. The 3 second reload time it provides is a little underwhelming. I believe it should start with the 3 second reload time, and change the 3 killstreak to a 2 second reload time. The 3 killstreak on commando is not beneficial most of the time anyway.
Magician is a very fun kit to mess around with. Magician is really just a bootleg Frosty though. There is no reason to pick Magician over similar kits such as Frosty or Spider. I believe a cool and unique buff to Magician is having different available spells. For example, players could change the pig spell to a blindness spell . A fun buff like this would undoubtedly increase the pickrate for Magician.
Spoiler: E TierShow
The E Tier (Underpowered Tier) consists of the following kit(s): Agent and Demo. These kits need a severe buff.
Agent has been pretty bad ever since the change years ago. The only use for this kit is putting it right on the flag and playing defensive, which is not a playstyle that most players want. Not only that, but the radius on this thing is abysmal. Using Agent offensively is relatively impossible and the killstreaks do not make up for it. There also seems to be a bug where when Agent only goes off, half the time the player who tripped the flashbang is not blinded. The flashbangs need an increased radius and the killstreaks need to be reworked.
Demo could be a great kit with a few buffs. The purpose of this kit is to infiltrate bases in a different way; however, it rarely works since it takes ages to go off and the explosion is close to nothing. I believe Demo should explode on impact at default (0 kills). It should also have a bigger explosion so it can not only be used to gain access in the opposing teams' base but to reveal players hiding around walls and provide a quick escape from incoming snowballs.
Agent has been pretty bad ever since the change years ago. The only use for this kit is putting it right on the flag and playing defensive, which is not a playstyle that most players want. Not only that, but the radius on this thing is abysmal. Using Agent offensively is relatively impossible and the killstreaks do not make up for it. There also seems to be a bug where when Agent only goes off, half the time the player who tripped the flashbang is not blinded. The flashbangs need an increased radius and the killstreaks need to be reworked.
Demo could be a great kit with a few buffs. The purpose of this kit is to infiltrate bases in a different way; however, it rarely works since it takes ages to go off and the explosion is close to nothing. I believe Demo should explode on impact at default (0 kills). It should also have a bigger explosion so it can not only be used to gain access in the opposing teams' base but to reveal players hiding around walls and provide a quick escape from incoming snowballs.
Spoiler: F TierShow
The F Tier (Useless Kit Tier) consists of the following kits: Mercy. These kits are never used, if not useless.
Mercy has never been too useful since it requires very specific circumstances of spawn camping. Since there is group respawn now, this kit is completely useless. I do not foresee a possible rework or buff toward Mercy because it was created for a specific circumstance. Since this game now advocates for flag captures and wins, spawn camping is rarely an issue now.
Mercy has never been too useful since it requires very specific circumstances of spawn camping. Since there is group respawn now, this kit is completely useless. I do not foresee a possible rework or buff toward Mercy because it was created for a specific circumstance. Since this game now advocates for flag captures and wins, spawn camping is rarely an issue now.










