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Main Forum

Kits for new players

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I think it might be a good idea to give new players all kits for a certain amount of time
(for exemple 24hours, maybe more)
That way they can have a real taste of what mcball is like.
As new player (when I join a server for the first time) the first think I do is test out all the posibilities, all the kits, new players can't do that on mcball.
I think some people get discouraged when they join for the first time, get sniped and then try to equip the kit just to realise they can't use the same kit without going to https://www.mcball.net/donate. ( of course they can grind PP but I think that's the message they get and with the current PP/game it takes like 50hours just for 1kit (wild guess) )
Anyway, I think you get my point.
Posted Feb 25, 19 · OP
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I think the kit system works well the way it is now. It encourages new players to play more in order to buy the kits they want with PP (Participation Points).

If you want a certain kit keep playing to earn PP's and go to the PP Shop in the game lobby. Good luck!!
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Posted Feb 26, 19
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xSkelly_ wrote:
I think the kit system works well the way it is now. It encourages new players to play more in order to buy the kits they want with PP (Participation Points).

If you want a certain kit keep playing to earn PP's and go to the PP Shop in the game lobby. Good luck!!

I couldn't disagree more about PP encouraging new players. I invited multiple friends to mcball and a lot of them got discouraged by the current system.
In the old mcball days almost noone had kits other than the 4 free kits. That way you felt special when you get a not so common kit.

There aren't many players on now and the ones that are, have been playing for a long time. So new players already have to cross an insane difference in mechanical skill and overal mcball knowledge. That is already discouraging for new players because dying 9 times just to get 1 lucky kill isn't fun. But it's not only a difference in skill, it's also a material difference.

Not only are you playing against better players that have been playing for a much longer time than you. As a new player you also have less kits available, which puts you at an even bigger disadvantage.

I really don't get how you can say that this system encourages new players.

For some reason your answer felt as if you think I made this post just to rant and for personal gain. This couldn't be further from the truth. I am not a new player and I currently have all the kits I want.

I think there's a reason new players don't stay for longer than a week. Most of the times not even a day. But yeah...
If you want to get a certain kit keep playing to earn PP's and go to the PP Shop in the game lobby. Good luck!!
Posted Feb 26, 19 · OP · Last edited Feb 26, 19
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I don't think kits are the factor keeping us from reaching new players.

It seems only a third of our new players tend to join at peak times (midnight to 4AM UTC). The problem comes from that large duration of quite time. New players join and find there is nothing to do, so they leave immediately. The next player joins and does the same. We've been trying to run some ads around the Minecraft community, but it does not seem to be effective enough without some sort of event to get everyone online.
Posted Feb 27, 19 · Last edited Feb 27, 19
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I agree.

I do think that the biggest factor is indeed the inactivity of the servers on these moments.
Most of the players indeed join on the server and quit because they see noone is online or even before that, when they see 0/1337.

But.
I do think that the difference in kits has some impact on these 1/3 players that join during peak times (I think it's even less, like 1/5). I think if we want more new players to join and stay, we have to change some things that have a bad influence on new players.

Of course making the server more active 24/7 would solve much more than making all kits playable for new players.
But making the server active again is a much harder thing to solve than my suggestion.
I think fixing some easier to fix "problems" of the server is a good step towards getting new active players.

I am also not trying to make all kits free for everyone forever. I just think that if a new player joins (during these peak times) and he's able to try all kits and fight on an equal material level it would boost his motivation to grind or buy that kit back after it's gone.

I am not trying to start a 1 man revolution and only want to improve the server with this suggestion.
So I do really appreciate feedback and argumentation against my suggestion. (please keep doing that)
If I get convinced that my suggestion is not a good thing I will of course admit that I was wrong and let it be.
But so far I haven't been convinced yet, so please let me know why you think the change would be bad (or useless) so I can get more points of view.
Posted Feb 27, 19 · OP
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