Minecraft Paintball

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Class Balance

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Might be an idea to improve overal class balance to make more classes a viable pick. Which will get more diversity into the game. In this post I'll write about my vision on the current class balance and give some balancing ideas for classes. Feel free to post feedback/discuss.
Spoiler: AgentShow
Spoiler: CommandoShow
Spoiler: DemoShow
Spoiler: FlashShow
Spoiler: FrostyShow
Spoiler: GraviteerShow
Spoiler: MagicianShow
Spoiler: MagnetoShow
Spoiler: MercyShow
Spoiler: NinjaShow
Spoiler: ProtectionShow
Spoiler: ShottyShow
Spoiler: SniperShow
Spoiler: SpiderShow
Spoiler: VortexShow
Thanks,
Moijn
Posted Jun 3, 18 · OP
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I like your opinions on each of the kits. Great work describing both pros and cons.
_1481-.gif
Posted Jun 4, 18
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Agent - We have discussed merging the mercy kit with the Agent Kit.

Commando - I dunno maybe make it an even shorter reload cause the two second difference isn't that big a deal.

Demo - When blurry comes around this kit will get more fun. Planning on making the blast holes stay open a lot longer so it really changes the team aspect of the game play. Also personally I've found their are some things you can do with it.

Flash - is fine maybe add some more kill streaks to it to get more potions.

Graviteer is all about setting the pad. Otherwise its just an OP version of ninja which is already pretty powerful.

Magician is currently broken. You can only pig a player one time. After that no matter how accurate you are you can't pig them till they rejoin the game again. So first we need to fix it and then see what to do with it.

Ninja - With the new blurry update we might deactive ninja on some maps so that it doesn't dominate the game on certain maps.

Protection - OK unless the server ends up with a macro problem like we've had in the past. The kit is OP if a player is shooting 16 paintballs per second.

Shotty - This kit does need to be improved. The shot pattern needs to be a little bit tighter and the paintballs need to travel at least as fast as the regular paintball gun. I've seen a lot better shotgun kits than this one.

Spider - Is fine in my opinion

Vortex - Is OP in 1v1 games. But in a large sided games I suspect it is just fine.
"I found the lost island but now what?"
Posted Jun 4, 18
Xorgon a
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A note on shotty shot speed:
It was designed like that to limit range, we don't need to do it that way anymore so we could increase the shot speed without having to increase range.
Thanks,
Xorgon

xorgon.me
Posted Jun 4, 18
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wrote:
Spider - Is fine in my opinion

I'd argue with that since it's pickrate is really low.
Thanks,
Moijn
Posted Jun 5, 18 · OP
Xorgon a
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wrote:
wrote:
Spider - Is fine in my opinion

I'd argue with that since it's pickrate is really low.

It's just not as straight forward as some other kits. That being said, I've seen a lot of spider recently.
Thanks,
Xorgon

xorgon.me
Posted Jun 5, 18
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In my honest opinion I think people who use Mercy should have a lower re-spawn time and anyone who they kill have to wait longer in the spawn box.
OR. I think mercy should just be an all round passive perk collector that occasionally gives their teammates passives.
-Mining_Shark

Posted Jun 5, 18
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One of the things with spider is that I like it to climb places, but it'd be cool if I could climb, then turn my back to the wall and still stay on the wall. I'm not sure if that'd make it too OP or not but it's annoying when you're climbing and you see paintballs coming for you and you can decide to drop and live, or climb on and die.
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Posted Jun 5, 18
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One of the things with spider is that I like it to climb places, but it'd be cool if I could climb, then turn my back to the wall and still stay on the wall. I'm not sure if that'd make it too OP or not but it's annoying when you're climbing and you see paintballs coming for you and you can decide to drop and live, or climb on and die.
Yeah, instead of permanent, it could be a number of seconds before it makes you drop.
Posted Jun 9, 18
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Being able to turn around on the vines would make Spider a lot better kit for sure. I've long thought it should be able to do that but I think it might be pretty hard to code. I remember when they increased the rotational range. It used to be even more sensitive to turning. Not sure if we can go 360 but I'll inquire about it.

As for the pick rate I think it is because those that like to use it for the bomb prefer frosty and those that like to use it for the climbing prefer ninja. Also not many players actually like to defend. Spider is actually quite a good kit for defending the flag.
"I found the lost island but now what?"
Posted Jun 9, 18
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