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Kit Balancing/Improvements List

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Prot does require skill because u have to actaully hit someone

Every kit (even if you don't use any kit at all) requires you to actually hit someone. I wouldn't say that this is an argument for protection, just a statement about the game.
and prot isnt that hard to kill

This depends. For people who can't aim and shoot quickly at the same time, prot is very difficult to kill. However, this is what makes the kit useful. The problem is that it's a little bit too useful IMO.
wrote:
The problem is, is that it requires very MINIMUM skill. So, unlike most of the other kits, it doesn't require you to aim, or shoot, etc. It basically gives you an extra life if you are hit once.


Agreed.

I would like to point out that some other kits are like this as well. Flash and commando for instance, don't require you to do anything differently to take advantage of them, the same way protection doesn't require you to change your playstyle in order to take advantage of the extra hit.

However, commando DOES require you to get a killstreak in order to use it, and flash requires you to get a ks to get a better advantage, which adds a level of difficulty to using them. This is something that protection does not do. This is why Candyland (and others) have suggested that the protection's vest regen be tied to killstreaks instead of a timer.

Plus, most people tend to agree that having an extra hit is a bit more OP than running faster. The difference, and what could make prot balanced, is the difficulty in obtaining that advantage.




Here's what I mean.

~ Flash ~

Speed isn't necessarily a large advantage, but having it all the time (you at least have a speed 1 potion) balances things out and makes it more advantageous.


~ Commando ~

Having infinite paintballs is pretty OP. What balances this out, is that you must get to a 3ks to get a single instant reload, and a 5ks before you can have infinite shots.


~ Protection ~

Being able to receive an extra hit in a "1 hit kill" game is pretty OP. Currently, nothing balances this kit out, since you aren't required to do anything but wait in order to use it.

What would balance this kit out, is requiring you to get a ks in order to use it. (like commando)
Thank you for your time! If you have any questions or concerns, Feel free to ask me! ^-^

♫~Ninja~♫
Posted Aug 5, 17 · OP · Last edited Aug 5, 17
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I would edit my original post about what I said about all the fixes that I think should happen, but I feel like it would go somewhat un noticed. Anyways, I wanted to say that graviteer needs the launch pads to work properly. By this I mean no rubberbanding. Almost every time, graviteer rubber bands and it's so annoying and frustrating to deal with when it uses both launches and you're still in the same spot. Anyone who uses graviteer knows the pain and suffering of using the kit. Until graviteer no long rubberbands you may as well use ninja since it actually works. I know this is probably easier said than done, and I don't know what causes it to rubberband all I know is it rubberbands a lot. For a fix to this kit, I'm not really sure what a good fix would be. I think we all feel it's underpowered because it rubberbands all the time making the kit pointless. It's hard to use a kit and value a kit for how inconsistent it is.
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Posted Aug 7, 17
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Ninja should be vertical only. Having the ability to skip off the ground defeats the whole purpose of flash.
Protection just needs a rework where you can block up to 1-2 paintballs with a shield that you have in your offhand(only when you block)
Mercy should get more buffs like making anyone who they kill get and extra 3 seconds in the deathbox, or some potion effect when you kill someone. If changing protection isn't an option have mercy be the kit that can 1 shot protection and kill magneto users who have 1 paintball in their hand so that 7ks can save them.
I could keep going but its mainly ninja skippers that anger me.
-Mining_Shark

Posted Aug 10, 17
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wrote:
Ninja should be vertical only. Having the ability to skip off the ground defeats the whole purpose of flash.
This isn’t necessarily true.. most people skip off the ground with ninja to pounce on opponents and to get out of tight situations, while flash just makes the overall gameplay faster.
(Literally the whole point of flash)

What im saying is that the correct way ninja should be used it to get on top of high areas to get a height advantage, skip the process of climbing up, and take unusual routes to capture the flag.
-Mining_Shark

Posted Aug 10, 17 · Last edited Aug 10, 17
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Mining, graviteer and spider kit are used to gain a height advantage. I see no reason to change ninja, to the "correct way" when you haven't given a good enough reason to change how a kit has been used for 3-4 years.
PEACE OUT GIRL SCOUTS
Posted Aug 10, 17
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wrote:
Mining, graviteer and spider kit are used to gain a height advantage. I see no reason to change ninja, to the "correct way" when you haven't given a good enough reason to change how a kit has been used for 3-4 years.
When I see a flag carrier get accross a map in 4 seconds because of skipping it comes clear that its an issue. Thats why I really consider it should be changed.
-Mining_Shark

Posted Aug 10, 17 · Last edited Aug 10, 17
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wrote:
Mining, graviteer and spider kit are used to gain a height advantage. I see no reason to change ninja, to the "correct way" when you haven't given a good enough reason to change how a kit has been used for 3-4 years.
When I see a flag carrier get accross a map in 4 seconds because of skipping it comes clear that its an issue. Thats why I really consider it should be changed.
u did it in tourney tho
Posted Aug 10, 17 · Last edited Aug 10, 17
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wrote:
wrote:
Mining, graviteer and spider kit are used to gain a height advantage. I see no reason to change ninja, to the "correct way" when you haven't given a good enough reason to change how a kit has been used for 3-4 years.
When I see a flag carrier get accross a map in 4 seconds because of skipping it comes clear that its an issue. Thats why I really consider it should be changed.
u did it in tourney tho
OFC I did it during the tournament, I want to win, but its a serious issue that needs attention. Ninja can be used on the server and tournament server to get flag captures in an unnecessary amounts of time. I still think flash should be the speed dominated kit, and it doesn't make sense how players can capture flags within 5 seconds with a kit that should be all about verticality.
-Mining_Shark

Posted Aug 10, 17 · Last edited Aug 10, 17
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wrote:
wrote:
Mining, graviteer and spider kit are used to gain a height advantage. I see no reason to change ninja, to the "correct way" when you haven't given a good enough reason to change how a kit has been used for 3-4 years.
When I see a flag carrier get accross a map in 4 seconds because of skipping it comes clear that its an issue. Thats why I really consider it should be changed.
u did it in tourney tho
OFC I did it during the tournament, I want to win, but its a serious issue that needs attention. Ninja can be used on the server and tournament server to get flag captures in an unnecessary amounts of time. I still think flash should be the speed dominated kit, and it doesn't make sense how players can capture flags within 5 seconds with a kit that should be all about verticality.
Meh, I see where you're going with this but regardless I think the kit would either have to stay as it is, or take on unnecessary actions to 'nerf' it.
Posted Aug 11, 17
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