Last updated: August 5th, 2017
Welcome, to the new and improved kit balancing thread!
I’ll be editing, improving, and updating this list often, so leave your suggestions on this thread and I’ll add it (With credit of course! ^-^ )
If you want to see my original, horribly written kit balancing thread for some reason, click here.
Underpowered kits
Spoiler: Show
~ Mercy ~
Status = Almost useless
Pros
➤ Extra spawn protection is great for when you’re being spawn camped
Cons
➤ 5 seconds after respawning, Mercy is 100% useless
➤ No killstreak bonuses
➤ No team benefits
➤ No one uses it/wants to use it
Possible fixes
➤ Add something else to this kit… Anything. I personally don't have any ideas.
~ Suggested by
zkilled ~
➤ 7ks gives your team 5 sec respawn protection for a set time period OR for the next 1-3 deaths
➤ 3 deathstreak gives you something special?
~ Suggested by
PoscoBG ~
Ideas for killstreaks:
3ks - get a speed boost for the duration of invulnerability on respawn
5ks - kills give 2 seconds of respawn time, up from 1 (kills before still give 1 second)
7ks - all team members earn 1 second of additional invulnerability time per kill they get (kills made after the person got a 7ks before death, not counting kills from a current killstreak)
~ Agent ~
Status = Underpowered
Pros
➤ Great defensive play (eg. Placing a mine on your flag or in tunnels towards your base, etc.)
Cons
➤ Not suitable for offensive play
Possible fixes
➤ Right click places a mine on a block
➤ Left click throws a flashbang
~ Suggested by
Mining_Shark ~
➤ "Larger affected radius"
➤ "Pumpkin effect" (I assume you mean making it seem as if you have a pumpkin on your head)
➤ "Clicking the air will throw a bomb"
➤ "Clicking wall will place a bomb"
~ Demo ~
Status = Underpowered
Pros
➤ Adds a new element to MCBall/Interesting concept
Cons
➤ Not suitable for fast paced combat due to:
(a) Long explosion time
(b) Strange crater made
➤ Not very practical
Possible fixes
➤ Add a way to explode bomb manually (Also suggested by MiningShark and others)
~ Suggested by
Mining_Shark ~
➤ "Demolish a flat path rather than a crater"
➤ "Increased explosion and kill range"
➤ "when placed you can explode at will"
~ Graviteer ~
Status = Too similar to ninja/Could be improved
Pros
➤ Allows you to share with teammates
Cons
➤ Rather similar to ninja
➤ Grav-pad only lasts 2 launches
➤ Grav-pads don't launch instantly (You must place, then walk off and back on the pad to launch)
Possible fixes
~ Suggested by
zkilled ~
➤ 3 uses per Grav-pad (or more?)
~ Suggested by
Mining_Shark ~
➤ "Launch instantly" upon Grav-pad placement
Status = Almost useless
Pros
➤ Extra spawn protection is great for when you’re being spawn camped
Cons
➤ 5 seconds after respawning, Mercy is 100% useless
➤ No killstreak bonuses
➤ No team benefits
➤ No one uses it/wants to use it
Possible fixes
➤ Add something else to this kit… Anything. I personally don't have any ideas.
~ Suggested by
➤ 7ks gives your team 5 sec respawn protection for a set time period OR for the next 1-3 deaths
➤ 3 deathstreak gives you something special?
~ Suggested by
Ideas for killstreaks:
3ks - get a speed boost for the duration of invulnerability on respawn
5ks - kills give 2 seconds of respawn time, up from 1 (kills before still give 1 second)
7ks - all team members earn 1 second of additional invulnerability time per kill they get (kills made after the person got a 7ks before death, not counting kills from a current killstreak)
~ Agent ~
Status = Underpowered
Pros
➤ Great defensive play (eg. Placing a mine on your flag or in tunnels towards your base, etc.)
Cons
➤ Not suitable for offensive play
Possible fixes
➤ Right click places a mine on a block
➤ Left click throws a flashbang
~ Suggested by
➤ "Larger affected radius"
➤ "Pumpkin effect" (I assume you mean making it seem as if you have a pumpkin on your head)
➤ "Clicking the air will throw a bomb"
➤ "Clicking wall will place a bomb"
~ Demo ~
Status = Underpowered
Pros
➤ Adds a new element to MCBall/Interesting concept
Cons
➤ Not suitable for fast paced combat due to:
(a) Long explosion time
(b) Strange crater made
➤ Not very practical
Possible fixes
➤ Add a way to explode bomb manually (Also suggested by MiningShark and others)
~ Suggested by
➤ "Demolish a flat path rather than a crater"
➤ "Increased explosion and kill range"
➤ "when placed you can explode at will"
~ Graviteer ~
Status = Too similar to ninja/Could be improved
Pros
➤ Allows you to share with teammates
Cons
➤ Rather similar to ninja
➤ Grav-pad only lasts 2 launches
➤ Grav-pads don't launch instantly (You must place, then walk off and back on the pad to launch)
Possible fixes
~ Suggested by
➤ 3 uses per Grav-pad (or more?)
~ Suggested by
➤ "Launch instantly" upon Grav-pad placement
Slightly underpowered kits
Spoiler: Show
~ Magician ~
Status = Slightly underpowered/could be improved
Pros
➤ Interesting concept
Cons
➤ Shot moves slowly in the air so:
(a) Long distance shots are easily avoided
(b) Close distance shots are useless as normal paintballs will reach the target quicker
➤ Very similar to Frosty
➤ Affected area is a bit small
➤ Reload time is a bit long
Possible fixes
➤ Increase the shot’s speed
~ Suggested by
Mining_Shark ~
➤ "Make pigs spin in circles to disorient the trapped player."
NOTE: This would make magician more similar to Frosty, but the idea is interesting nonetheless.
~ Suggested by
snatman5000 ~
➤ Increase the affected radius
➤ Shorten the reload time
~ Vortex ~
Status = Slightly underpowered/could be improved
Pros
➤ Good for clearing out campers
➤ Good for clearing bases and hallways
➤ Good defensive kit
Cons
➤ IMO, the shot is too slow
➤ Easy to avoid due to
(a) Small affected radius
(b) Weak gravity/pulling effect
➤ Long reload time
Possible fixes
➤ Increase the shot’s speed a bit
➤ Reduce the reload time
~ Suggested by
Mining_Shark ~
➤ "Increase affected range"
➤ "Increase Gravity/pulling effect"
~ Frosty ~
Status = Slightly underpowered/could be improved
Pros
➤ Pretty solid kit
Cons
➤ Slightly small affected radius
➤ Fairly short "frozen" time
Possible fixes
➤ Increase time you are frozen?
~ Suggested by
Mining_Shark ~
➤ "Increase affected radius"
➤ "Add slowness to outer affected radius. The basic radius would remain but another two blocks outward from the explosion would give slowness."
~ Shotty ~
Status = Slightly underpowered/could be improved
Pros
➤ Interesting shotgun concept
➤ Overall solid kit
Cons
➤ Hard to use due to shots moving slowly. Currently, it's easier and faster to just shoot instead of using shotty.
Possible fixes
~ Suggested by
snatman5000 ~
➤ Increase shot speed ("I feel like upping the speed will make the shotgun more effective because that is what shotguns are supposed to do.")
~ Magneto~
Status = Could be improved
Pros
➤ Great kit
Cons
➤ Always activated when you pick up a flag
Possible fixes
~ Suggested by
Mining_Shark ~
➤ “Make it a little easier to activate”
➤ “Picking up flags won’t waste a use”
~ Spider~
Status = Could be improved
Pros
➤ Unique and fun to use kit
Cons
➤ You and your teammates are affected by web-bombs
Possible fixes
~ Suggested by
Mining_Shark ~
➤ Make the kit user and their teammates resistant to web-bombs
➤ “If bomb lands on wall it will face vertically” (I'm unsure why this would be useful, but I am leaving this idea here anyways)
Status = Slightly underpowered/could be improved
Pros
➤ Interesting concept
Cons
➤ Shot moves slowly in the air so:
(a) Long distance shots are easily avoided
(b) Close distance shots are useless as normal paintballs will reach the target quicker
➤ Very similar to Frosty
➤ Affected area is a bit small
➤ Reload time is a bit long
Possible fixes
➤ Increase the shot’s speed
~ Suggested by
➤ "Make pigs spin in circles to disorient the trapped player."
NOTE: This would make magician more similar to Frosty, but the idea is interesting nonetheless.
~ Suggested by
➤ Increase the affected radius
➤ Shorten the reload time
~ Vortex ~
Status = Slightly underpowered/could be improved
Pros
➤ Good for clearing out campers
➤ Good for clearing bases and hallways
➤ Good defensive kit
Cons
➤ IMO, the shot is too slow
➤ Easy to avoid due to
(a) Small affected radius
(b) Weak gravity/pulling effect
➤ Long reload time
Possible fixes
➤ Increase the shot’s speed a bit
➤ Reduce the reload time
~ Suggested by
➤ "Increase affected range"
➤ "Increase Gravity/pulling effect"
~ Frosty ~
Status = Slightly underpowered/could be improved
Pros
➤ Pretty solid kit
Cons
➤ Slightly small affected radius
➤ Fairly short "frozen" time
Possible fixes
➤ Increase time you are frozen?
~ Suggested by
➤ "Increase affected radius"
➤ "Add slowness to outer affected radius. The basic radius would remain but another two blocks outward from the explosion would give slowness."
~ Shotty ~
Status = Slightly underpowered/could be improved
Pros
➤ Interesting shotgun concept
➤ Overall solid kit
Cons
➤ Hard to use due to shots moving slowly. Currently, it's easier and faster to just shoot instead of using shotty.
Spoiler: Snatman's thoughtsShow
4. The last thing I want to comment on is shotty. Right now it is in the Solid Kits section, no change needed, but right now nobody uses it at all, so I would disagree that it is a good kit. If it were possible I would say that when you use the shotgun, to have the paintballs shoot faster than the speed that they already go at. The reason why I say this is because whenever you are using shotty, most of the time you use it is in a close combat situation and you are already getting shot at. By the time you take the shot with it, you are already dead because it takes so long for the paintballs to move. I feel like upping the speed will make the shotgun more effective because that is what shotguns are supposed to do.
Possible fixes
~ Suggested by
➤ Increase shot speed ("I feel like upping the speed will make the shotgun more effective because that is what shotguns are supposed to do.")
~ Magneto~
Status = Could be improved
Pros
➤ Great kit
Cons
➤ Always activated when you pick up a flag
Possible fixes
~ Suggested by
➤ “Make it a little easier to activate”
➤ “Picking up flags won’t waste a use”
~ Spider~
Status = Could be improved
Pros
➤ Unique and fun to use kit
Cons
➤ You and your teammates are affected by web-bombs
Possible fixes
~ Suggested by
➤ Make the kit user and their teammates resistant to web-bombs
➤ “If bomb lands on wall it will face vertically” (I'm unsure why this would be useful, but I am leaving this idea here anyways)
Overpowered kits
Spoiler: Show
~ Protection ~
Status = Overpowered
Pros
➤ Interesting concept
➤ Adds “Tank” class to MCBall
Cons
➤ Enables you to survive longer, with little to no extra consideration.
~ Pointed out by
xCandyland ~
➤ Protection Regen type could be changed/improved
Possible fixes
➤ Use a shield to block shots (120-180 degree radius?) instead of armor
➤ Change the vest respawn to killstreaks instead of a timer. This would
~ Suggested by
Mining_Shark ~
➤ "Have a shield rather than armor and can take up to 15 hits (180 degree radius when facing forward)"
~ Suggested by
xSkelly_ ~
When You Spawn: You get nothing when you spawn.
3KS: Gain Protective Vest. When Broken get Speed for 1 Second.
5KS: Protective Vest Regenerates. Your Vest is now Rigged with Flashbangs.
7KS: Protective Vest Regenerates. Your Protective Vest Regenerates Every 15 (maybe 20?) Seconds. You now Resist Sniper Bullets with your Protective Vest.
~ Suggested by
Dot_Dot_Dot ~
~ Suggested by
Buffowatts ~
Make the vest only good against sniper from the get go. Paintball protection would come with a 5ks or 7ks. This would help nerf sniper a bit if a team goes all sniper. Sort of reverse the primary purpose of the kit.
(IMO, if this was implemented, paintball protection would be lower, at 3ks or maybe 5ks.)
Status = Overpowered
Pros
➤ Interesting concept
➤ Adds “Tank” class to MCBall
Cons
➤ Enables you to survive longer, with little to no extra consideration.
~ Pointed out by
➤ Protection Regen type could be changed/improved
Spoiler: Exact quoteShow
"A kit that requires less skill, in my opinion, such as Ninja, Flash, and Protection, should regain after a killstreak. It gains less often because it took less skill to do.
A kit that requires more skill, in my opinion, such as Vortex, Magneto, and Sniper, should regain after a cooldown. It gains more often because it took more skill to do. (Think: higher reward for higher skill)."
A kit that requires more skill, in my opinion, such as Vortex, Magneto, and Sniper, should regain after a cooldown. It gains more often because it took more skill to do. (Think: higher reward for higher skill)."
Possible fixes
➤ Use a shield to block shots (120-180 degree radius?) instead of armor
➤ Change the vest respawn to killstreaks instead of a timer. This would
~ Suggested by
➤ "Have a shield rather than armor and can take up to 15 hits (180 degree radius when facing forward)"
~ Suggested by
When You Spawn: You get nothing when you spawn.
3KS: Gain Protective Vest. When Broken get Speed for 1 Second.
5KS: Protective Vest Regenerates. Your Vest is now Rigged with Flashbangs.
7KS: Protective Vest Regenerates. Your Protective Vest Regenerates Every 15 (maybe 20?) Seconds. You now Resist Sniper Bullets with your Protective Vest.
~ Suggested by
Spoiler: Show
Protection will grant you an item. Upon activating this item one will get a protection vest for 10 seconds. If the protection vest breaks the protection kit user will be invulnerable for 3 seconds, but also forced on a 3 second reload. If the time expires the protection vest will either be gone without any effect or would trigger the same effect as if it were hit. In the beginning also #2 is in effect.
3 ks: 3 second speed bonus is added upon the breaking of the vest.
5 ks: The effect of #2 is lifted
7 ks: The 10 second vest now last 15 seconds
Other potential killstreaks:
- Gain 5 second speed boost upon activation
- Upon breaking the vest you are not forced on a reload anymore (OP, because immunity still is in effect. I am personally not a fan of this, but I put it in for the sake of consideration.)
- Upon reaching a 7 ks everyone in the team gets a protection vest. 10 second timer would still be in effect, as would the 3 second reload and 3 second invulnerability (and possibly #2 aswell) (Also OP, but so are 2 ninja hooks or 30 second speed boost)
3 ks: 3 second speed bonus is added upon the breaking of the vest.
5 ks: The effect of #2 is lifted
7 ks: The 10 second vest now last 15 seconds
Other potential killstreaks:
- Gain 5 second speed boost upon activation
- Upon breaking the vest you are not forced on a reload anymore (OP, because immunity still is in effect. I am personally not a fan of this, but I put it in for the sake of consideration.)
- Upon reaching a 7 ks everyone in the team gets a protection vest. 10 second timer would still be in effect, as would the 3 second reload and 3 second invulnerability (and possibly #2 aswell) (Also OP, but so are 2 ninja hooks or 30 second speed boost)
~ Suggested by
Make the vest only good against sniper from the get go. Paintball protection would come with a 5ks or 7ks. This would help nerf sniper a bit if a team goes all sniper. Sort of reverse the primary purpose of the kit.
(IMO, if this was implemented, paintball protection would be lower, at 3ks or maybe 5ks.)
Solid kits/No changes needed
Spoiler: Show
➤ Ninja
➤ Flash
➤ Sniper
➤ Commando
If I made any errors, forgot to credit you, or messed anything else up, please let me know so I can fix it!











