I think that Agent at the moment is not the greatest kit. And although it is meant mainly for defensive purposes, which doesn't suit many people's play styles anyways, I think it is still not as great of a kit for defense as say frosty or vortex which dominated the recreational tournament. So with that said here are my ideas.
Agent - you spawn in with 2 agent bombs that can be placed down like mines. When someone triggers the mine it makes This sound effect, and gives you blindess and slowness 1. (In minecraft it would be the same sound as it is when it's triggered now, but maybe instead of just 1 tick, it could be 5 ticks in a row like in the video) If you die, these bombs do not go away, although the maximum amount of bombs placed at once is 4. Agent bombs can also be "disabed" by the enemy team by shooting it before it is triggered. It will go off and if you are out of the range of the mine, you won't be affected by it. Default bomb radius would be 3 blocks in all directions. These bombs can be set off even if it is on the other side of a wall. If you are in the 3 block radius of it, it will go off.
3 ks - Gives you 2 more bombs, and a 1 block increased radius for the bombs (3 blocks - 4 blocks).
5 ks - 2 more bombs.
7 ks - You receive an agent bomb on reload and also increases the amount of mines placed at a time from 4 to 6.
Another small detail that should be added and somewhat of a bug fix: When you trigger an agent bomb and get effected, you should be stopped/frozen for an extremely short amount of time. Just enough to make u lose your sprinting momentum and force you to walk. Because at the moment, if you are already sprinting and trigger an agent bomb, you will stay sprinting until you run into something or lose your momentum.
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